Hi mrZog,
How are you setting the material?
Try adding this code at the end of your beginplay before the SetRootComponent(mesh):
FMeshSectionInfo msi=mesh->GetSectionInfoMap().Get(o,0);
msi.bCastShadow=true;
mesh->GetSectionInfoMap().Set(0,0,msi);
Hi mrZog,
How are you setting the material?
Try adding this code at the end of your beginplay before the SetRootComponent(mesh):
FMeshSectionInfo msi=mesh->GetSectionInfoMap().Get(o,0);
msi.bCastShadow=true;
mesh->GetSectionInfoMap().Set(0,0,msi);