I’m trying to get dynamic navmesh updating with moving objects but I’m having trouble with the update frequency of the navmesh. It seems to only update once every 3-4 seconds and I cannot find any settings or console commands that affect it.
Some older UE5 videos mention settings in the Project Settings for controlling the update frequency but they are no longer there. I’ve tried Observed Paths Tick Interval right under the dynamic setting but it doesn’t seem to affect the update time. I’ve looked through console commands for anything relating to navmesh updates frequency as well and can’t find anything.
It’s not a performance issue as the game is currently running at over 300fps if left unlocked and there is no performance drop when the navmesh finally updates, it just seems to be stuck on an arbitrary 3-4 sec loop. I don’t remember encountering this in earlier versions of UE5 but it has been several years since I played around with navmesh.
Anyone have any ideas how to update the frequency?