Dynamic meshes turn dark after building light

Those are on dynamic meshes, not on static ones.

but if I move nearby lights, forcing them to revert back to dynamic lighting (and “lighting needs to be rebuilt error”), everything turns back to normal.

There is lighting mass importance volume on the level and it covers the whole map, but no dice still.

Hi!

Maybe you’ll need to go a lot lower in cell size in your lightmass settings…

well it worked for me :smiley: