Hello everyone,
I’m doing a study project to test a lot of implementation just to learn to use the engine. I’ve got an issue when trying to set an scalar parameters to my material instance (“Life”, that will update the “life bar” for some objects) … Aparently everything works fine, until that, while testing the game for a while the material instance turns out corrupted after the SetScalarParameterValue, it just happens after to run the game for a good time…
The image show displays the debug information. My doubt is if i’m doing something wrong or it’s a known issue…
At the moment i’m using the unreal 4.3.1 version.