IDK, maybe this needs a new topic.
So Shadows on the landscape look much better if you set the ShadowAmount value to something like .5
However, then your character’s hair light up like a light-bulb.
I have so many “special” settings toggled that I even forget. though I doubt any of them affect either issue:
ScreenSpace GI is on. with lowest quality and half res. the cost is somewhat acceptable but I’m really considering disabling it because 4k gets a big hit. 3ms at 2k… 7.28ms at 4k And nearly 0 benefit…
Distance fields are on, and the movable skylight should be adding in AO.
Light propagation volumes are on (though I think that’s default).
Landscape has Far Shadow on, should also be default.
These are the modified light settings:
Playing with the bias doesn’t really change the stripe effect on the landscape, and because the cascades are just 1 the other options are irrelevant.
Lowering the intensity of the directional light from the default of 10 to a value of 2 seems to have helped a little with the shadows, however contact shadows vignette effect is still ever present. The shadows also slide around for a quite fascinating effect - what a mess
IT really feels like a broken feature, but I never used it in a different engine version, so I can’t be sure that this just isn’t how it is…
If anyone has any tips to get the dynamic shadows to play nicer I’m all ears.
baking 2500 tiles isn’t something I’m particularly inclined to do.