Now, when I get the point light towards the bottom right corner, the light does not completely move. It actually tries its best to stay at middle, and hell, even refuses to light the corner as it can be seen slightly.
Thank you for the answer my friend, but there is nothing wrong about how I move the light. I am already moving the light on X and Y axis only, and as you see on the second screen, the brightest part, is not where the lightbulb is, rather it looks like it is attracted to the center of the mesh and refusing to let it go.
Oh, it looks like a smoothing group problem. I think the whole table surface has a single smoothing group so the normals act like a sphere. You’ll need to re-apply smoothing groups in your modeling software.
Ah I understand, though I have zero clue about what the smoothing groups did until now, as I only thought it made stuff look prettier on 3dsmax so I used only one smoothing group all the time. Can you tell me how should I arrenge them? Should I do each side of the table different smoothing group? Like top one, left one, right one, bottom one, each one different etc?
If you are using Max go into polygon mode and select all of the faces. Then scroll down the panel on the right side until you find Smoothing Groups and hit Auto. It will separate every face with the set angle(45 by default) into a different group, and the default settings should do the job for this. You’ll need to experiment yourself for more complicated meshes.