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Dynamic Global Illumination in Fable Legends

Look at this: http://www.lionhead.com/blog/2014/april/17/dynamic-global-illumination-in-fable-legends/

What do you think about it? What about performance? If I don’t use lightmaps and instead use dynamic global illumination, my game will be much slower?

Regards,
Patrick

https://forums.unrealengine.com/showthread.php?3091-Dynamic-Global-Illumination-in-Fable-Legends :stuck_out_tongue: We are already talking about this. In my opinion it is amazing, but I think it it wont be so good for the performance :frowning:

If Next-gen consoles can handle it that’s good.