At first, im new in C++ and Unreal.
I have a code which it changes de color randomly of a mesh. I know that i can solve it using FLinearColor::MakeRandomColor.
This code runs in a ‘onHit’ function.
My question is: ¿Why i cant use C++ functions like rand?
In a future, I’ll connect with data transfered by a script made in Python. The data will contain the color of my materials. I think I’ll get the same problem because is dynamic data.
Thanks so much,