I am creating characters dynamically, those characters have references to ctors as IK targets.
So in addition to creating characters dynamically, I try to create an IK target for each character and set it in it’s reference for IK actor.
I found that only actors with a mesh have a transformation. The issue is that when I create an actor of class AStaticMeshActor, when I set the location with SetActorLocation it randomly crash.
What am I doing wrong?
I am spawning the AStaticMeshActor like so:
AActor * IKActor1 = (AActor*)(GetWorld()->SpawnActor<AStaticMeshActor>()); spawnedActor1->IKLeftHandTarget = IKActor1;
And then checking if IKLeftHandTarget is not null before setting it’s new location with SetActorLocation.
Then it crash.
Actually sometimes it might run a few frames before crashing there.
How do I spawn a moveable actor target for my IK dynamically?