Well, I’m really on a roll with the questions here (it’s because it’s level building time!).
I need an emitter which would be positioned only on a room or corridor which has a wall facing the edge of the map (scenery).
This is so I can have broken walls which allow a view of the scenery but don’t ever show the dungeon.
The RoomLongEdge emitter almost does this (with the RoomShrine) - but it’s not guaranteed to be a room on the edge of the map.
Ali, is there any way to restrict an emitter to spawn in specific map locations? (like the corner, edge rooms, etc).