Dungeon Architect

Version 2.1.3

Uploaded a new version. Change list:

Version 2.1.3

  • Added a Start / End Module in the snap builder for spawn and final boss fight rooms
  • Implemented the MaxDepth parameter in the Snap builder. This lets you control how deep a branch can go from the starting point
  • Snap Doors actors show the name of the door asset on top of them to differentiate between different door types during module design
  • Added tooltips to the snap builder configuration
  • Floor plan room volumes work correctly for buildings placed in arbitrary locations

Hey, your site internals look a little different.

Also this update to Snap Maps is .

[MENTION=28980][/MENTION] will there be Mac versions of 2?

Iā€™ve updated WooCommerce in the site. You can download your copy from MyAccount > Downloads link

@ Iā€™ve fixed all the compile issues in Mac. Iā€™ll have a build by today or tomorrow (donā€™t have access to my mac right now)

Door volumes and room volumes in the floor plan builder work on buildings created in arbitrary locations

Mac build (2.1.3) is available

@

Iā€™m loving the snap builder. I had issues getting the Fantasy Dungeon pack to work properly in the old system, but itā€™s a breeze with snap builder. A nice addition.

Glad to hear. Let me know if youā€™d like to see any new features in the snap builder

Any idea when this will be releasing on the market place?

The ones I submit are small toolsā€¦ And takes months for them to review; I can only imagine the review process of his tool which is gigantic code base.
I feel like they review submissions only when someone ā€œhas some free timeā€ when not working on Epics games.

Thanks @ Akba will have a play ASAP!

Iā€™ve recently submitted for review. Iā€™ll keep you posted

Good news. Looking forward to picking this up.

Bought DA today and have been playing around with the floor plan builder and wondered if there is any way to make it any other shape than squares? I tried to use the Negation volume but it doesnā€™t affect Floor Plan dungeons. Is this intended? Would be great to be able to somehow make other shapes so if itā€™s not possible yet I would like to request it for a future update.
Edit Would also be great if the Floor Plan builder could have a feature that allowed each floor to be generated the same.

@Sitrec Thanks for the support. Right now only rectangular buildings are supported as the algorithm is based on simple space partitioning. Iā€™ll see if we can add arbitrary shaped layouts as a future update

That should be easy. Iā€™ll add a flag in the configuration in the next update

Fantastic, thank you!

I keep coming up with more stuff Iā€™d like see added but I understand if you canā€™t put effort into every requested feature.
Currently there isnā€™t really any system available for Unreal for making procedural buildings with interiors and if DA allowed just a bit more control over Room Chunks in the Floor Plan Builder it would pretty much fill the needs for such a system.
Iā€™ve been looking for anything to use for this for quite some time and seen that there are quite a lot of others that are interested as well.

Iā€™m trying to use DA for making apartment buildings and some times the ā€œapartmentsā€ get really wonky shapes and I canā€™t really prevent it.
is an example:


I get mostly decent looking ones but at times there are these really long ones that I canā€™t really get rid of.

It would also be great if you could somehow define room types and set rules for how each type should generate.
For example Roomtype 1 will spawn Minimum 1 and 1 per chunk. Roomtype 2 can spawn 1-4 depending on size of the chunk and so on.
That way you could generate interior decoration such as furniture depending on type of room and ensure you only have one kitchen for example.
Having that would pretty much cover everything youā€™d need to make any type of house.
I get that itā€™s a lot to ask for but if youā€™d be willing to add something like this Iā€™d gladly provide meshes and their materials and build a content example you could provide along the current ones on your site.

Thanks again!

Looks amazing! If i was to purchase this would i gain access to future releases? since its not through the unreal store i would like to know how all that works.

They present a nice approach using a weighted network

The floorplan requires more control and Iā€™ll get to it soon

All future updates are free and you can download from the website at any time. However, I suggest you wait for the marketplace release (soon)