Hi,
I’ve found that when I package my project all my snap doors disappear!
I’ve tried substituting the meshes and materials that I’m using for the doors to try and troubleshoot the issue but unfortunately it doesn’t make any difference.
Everything looks and functions as it should inside the editor, but when I start up the packaged project I’ve got no doors :(!
Past few days I’ve been working on adding the Gizmo widget in the theme editor’s 3D viewport so you can specify the offset transform from the viewport itself rather than manually entering values in the detail window’s Transform section.
However I’m facing issues and I’ll have that for a later update.
I’m working on finalising the floor plan builder. There are some things pending (e.g. buildings with arbitrary rotation and location, rotated volumes etc)
You can control the width of the corridor (LaneWidth config param) but the length of the corridor is based on the separation of the rooms, which happens using a separation simulation and is not straight forward to add this constraint to it
I’ve added an important check in the snap builder that connects a module to another module only if the doors are from the same asset
So you can have an door asset for your rivers and another door asset for your roads. It will properly connect the rivers and roads with other corresponding modules. It doesn’t produce a NxN grid of modules, although that could be a useful feature
Changing the builder type in the Theme editor now automatically creates all the necessary markers expected by that builder in the graph editor.
Also, in the theme editor, the dungeon properties are shown by default when nothing is selected. This makes the important dungeon properties more visible and easily accessible
Hm. Is there some way to identify the ‘outside wall’ there? I may want fake windows in the outside wall, so people don’t see the empty rest-of-map, while having windows into other rooms inside, for instanced maps.
Hey is version 2 suppose to work with UE 4.12.5 by default or is that still pending…made a new project under 2.1.1 and got some permission errors when i attempted to rebuild in visual studio