I’ve implemented the algorithm for the snap builder. 's a sample level created with 3 simple modules
watch?v=g4IXs_ns1NY
I’ll upload a new build soon
I’ve implemented the algorithm for the snap builder. 's a sample level created with 3 simple modules
I’ll upload a new build soon
I’ve uploaded a new build
2.1.0-beta
Change Log:
The Editor mode for manual building is not implemented yet
Looks amazing!!! I might have to get this…
update! Are there plans for having an emitter that procedurally places objects in a room? Kind of like creating variety among rooms when generated?
I’ve updated the docs for 2.0. You can switch between the different versions of the docs from the top right corner
Compiled the binaries against 4.12.5 hotfix
New 2.x build is now available (2.1.1-beta)
I’ll have the updated 1.5.x binaries soon
New version of 1.x plugin binaries are available (1.5.4). The binaries work with the latest engine version 4.12.5
just wondering is this only available for purchase on your site still? I tried finding it directly on the store and wasnt able to.
I bought the version 1.5 and just saw in my account on coderespawn, that there is no Mac version for the 2.0 DA. Any timeframe for OSX?
@rotwang Thank you for the purchase. I’ll have a mac build soon
@BlackCrackerStudios It’s not available in the marketplace yet. I’ll keep you all posted
I’ve uploaded the mac build for 1.5.4. I’ll upload 2.1.1-beta for mac soon
Any ETA on the marketplace arrival? Feel free to send me a note as I will wait for it to hit the marketplace.
@owenprescott I’m working on finalising DA for marketplace release. I’ll submit for review soon. The review would them probably take a week to two
I ported over the quick start samples to 2.0.
I’ve also recreated the Quick Start Guide in the new doc platform. You can switch to the 1.x version from the top right corner
my project is still crashing, I’ve loaded the plugin fine because using it works perfectly. But I think it hast to have something to do with the plugin, because i was able to package a blank project, then i added in the plugin and still left my scene blank and it crashes.
I tried the 2.1.1 download and the 1.5.4 using UE 4.12.5 on a windows 10 machine.
Some notes from the log…any thoughts on what I am doing wrong did I miss a step on the install. maybe some general UE settings for a plugin?
Error: Failed to generate code for Dungeon - error code: OtherCompilationError (5)
UnrealHeaderTool failed for target ‘Dungeon’
Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
@BlackCrackerStudios - This may be a long shot, but do you have Visual Studio 2015 installed? 4.11+ require it.
If not grab the community edition and see if that does anything for your error there.
Yea I have the 2015 community edition installed. And I have been able to package some VR projects recently…its really just when I manually add in the dungeon plugin. So not sure whats going on with my project.
***Edit just for the heck of it i disabled the actual plugin in my project and it does the packing just fine now.
***2nd Edit went into Visual Studio and did another rebuild and it appeared to fix my problem…i knew it had to be something on my side.
Glad you figured it out bud
Hi @AliAkbar, guys,
do you know the trick, a good set of dungeon creation parameters to avoid: