Dungeon Architect

Thanks for the answer.

I was aware of the meaning of a “single seat” license, but the creative one (what’s made with it), there is no mention on the website and I didn’t want to risk it. It might be a good idea to go into more details on your site. :slight_smile: Even more so since it’s not on the marketplace yet; this might make some people nervous.

Anyway, thanks again.

Expect a new sale soon. :smiley:

How can i edit levels which I created before?
In your video you use a level which is already build but how do you edit it?
Or do I need to build a level vom ground up and new?
If I use e.g. a pack I baught and want to change something on the example map - how can I do that?

how can i build cities with this plugin?

This plugin needs to hit up the marketplace asap :stuck_out_tongue:

hi [MENTION=28980][/MENTION] I have a question that I could not find an answer to , is it possible to add a feature where the architect can be give a start and end point and have it generate a dungeon between the two? I am after kind of linear dungeons with control of the Z position of the start and end rooms.

@, You could place two platform volumes, set their types to Room in the details window and place the dungeon object between them. It should have those two rooms connected to the dungeon in the middle. Would that help?

[MENTION=28980][/MENTION]
Just a little “bug”.

When “Make DungeonConfig” struct is used, the default Grid Cell Size is 0x0x0. I would suggest there’s either a check when the dungeon is generated or defaulted to what we see in all your videos: 400x400x200.

Took me a lot of time to pinpoint the problem.

Is this now available at Marketplace?

Not yet but I imagine it will be soon. It’s been submitted to epic forever.

The day this is available on the marketplace is the day I get it! (For ease of asset management/updating). Between this and the city architect plugin, it should make world building so much faster :slight_smile:

Hi [MENTION=28980][/MENTION] , I know you probably hate this around this time but… 4.12 support? (OSX) :wink:

The platform volume thing you suggested seems to be working for my use case too, slowly getting there, i’m playing in 4.11 and will probably have more questions soon.

what is about the customers who buy it on your website when it is on the market place? can we download it without paying again? and does it work with 4.12?

@SystemFile: Why would you need it on the Marketplace if you would have it from the website? It’ll be as supported as on the Marketplace.

I think the main reason would be simple convenience. You would get notified about updates from within the launcher and installing/updating would be handled by the launcher as well.
I prefer an automatic update tracker (in that case the launcher), so this is why I’m still waiting for the Marketplace release :slight_smile:

[MENTION=28980][/MENTION] – Hi. I was going to purchase and I was wondering if the version on your web site is version 2, or 1.52? Thanks for all your work.

teak

Hi everyone, sorry for the delay. I’ve added support for 4.12.2 binaries (v1.5.3) for mac and windows. You can download it from the website

Now that’s its on 4.12.2, I’m purchasing… Thank you for your hard work!

teak

By the way, are you working on adding features? Or, have you considered it feature complete? Finally, did you get approval for the City Architect? Thanks again!

teak

Seconding teak421’s question .

For my part, the main two things I need to “complete” DA for production uses are

  • The adjacency selector stuff
  • Ability to tell in the selector what “level” this item is to be generated on - e.g., to prevent stuff that’s supposed to be on the ground near a wall from being generated in the air on the second or third levels.

Nice to have but not essential would be

  • The “multi-level” dungeon builder type that builds a dungeon with multiple levels, but makes sure it’s enclosed.

And of course the rest of the community is still waiting for the Isaac Builder and other builders. As always, Keep up the good work!