Dungeon Architect

@n00854180t I’ll have 4.11.2 build out very soon. Sorry for the delay

[MENTION=28980][/MENTION] - No worries. I was very pleased to find out that the errors going from 4.11 to 4.11.1 were fixable by myself. I finally tested the changes I made to make it build last night and can confirm it works.

I suspect I won’t end up moving to 4.11.2 for a minute due to another plugin that is built to 4.11.1 right now.

@n00854180t Thats !

I’ve recompiled with 4.11.2 and uploading the plugin for Windows version and will let you know when its done. I’ll have the mac version by tomorrow

Ver 1.5.2 is available in the website for Windows. The binaries are compiled to work with 4.11.2

I’ll add Mac build tomorrow

@Bino please try with the new version (1.5.2), I’ll create C++ documentation soon

Thanks, working now. Keep up the great work :slight_smile:

Downloaded the new version for 4.11.2. Works just as expected.
You are the best!

We got this crash to. It’s caused by closing the Action palette in the editor. The editor remembers the Action palette was closed and then doesn’t create it the next time you run the editor (hence the null pointer). I’ve fixed it locally like this:


void FDungeonArchitectEditor::HandleGraphChanged()
{
	UpdateOriginalPropAsset();
	PreviewViewport->RebuildMeshes();
	if (ActionPalette.IsValid())
		ActionPalette->Refresh();
}

@LuaChuck, thanks for the update. You are correct. This has been fixed in the current build (1.5.2)

Hi, I just purchased but the Mac 1.5.2 is still not available - do you have an ETA?

@, Thanks for the purchase! I’ve fixed up the breaking issues in Mac and started a build. I’ll test and upload in a few hours and let you know

@, Sorry for the delay. It’s crashing with a blueprint only project and need more time to investigate. I’ll have the build by tomorrow

Thanks for the update, looking forward to it

@, you can download the Mac build (1.5.2) from the website now

[MENTION=28980][/MENTION], , got it will be playing ASAP

Hello,

I’ve checked your plugin and I’ll admit that I’m very interested in buying it, but I’m worried about the license. What kind is it? Your website mentions: “single seat license”, but what does that mean? Any royalties? Payments of any sort except initial price?

An answer with a full disclosure would be appreciated.

Thank you.

PS: Got news about the marketplace?

thank you as always…

@Adyaphede: would have to give the correct answer, just wanted to note that generally a single seat license means that every person who was using the plugin on your team would require a different license. That may or may not be the full case (or may be only part of the story).

@Adyaphede [MENTION=59677]J.C. Smith[/MENTION] is correct. It means a single license per developer in your team that uses the plugin.

You can however install it in multiple computers that you work on (mac, windows etc) with a single license and use it for as many games as you like. There are no royalties or any extra payment / subscriptions after the initial purchase and the plugin will be supported for the lifetime of UE4.

You can modify the code as you like and keep the changes for yourself. You can share the changes with others (as long as they also have a license), for e.g. within your team

The UE4 Marketplace release will be soon I hope. I don’t have a definitive timeline from Epic

@ - will the edge selection thing be in soon? Just curious. If not I can use the C++ example you gave before :slight_smile: Thanks!