I would like to see curved and angled connections/rooms. This would also be useful for the city builder feature.
There’s a spline framework planned, it should be useful for this
Added Navigation support with the level streaming system. Updated it to add / remove levels from the navigation system as they are made available by the streaming system. It also updates the nav mesh bounds volume for each level chunk that was added / removed. This is more optimal than having a large nav mesh bounds volume that would cover the entire world
watch?v=SBChjW2hprM
[USER=“28980”][/USER] - You’ve added on the roadmap all those new builders, when the ones we have now are not finished. for example the floor plan builder is still experimental as far as I know and can still make only square/rectangular buildings like blocks. no way to create a mansion or a hut with it.
Cave building can be easily made with grid and snap builders combined with assets from marketplace.
circular city is in my opinion less important and used thank buildings in games. by far. Once again just an opinion.
@AngelV finalising the existing builders is also part of the plan, I’m starting with the snap builder. The floorplan needs a rewrite to support the flow graph, similar to this which I’ll be doing in the future 2.xx builds
Have you ever considered implementing something like this?
edit* links went weird.
Added a minimap framework with procedural layout generation. It is material based so artists can decorate it
https://.youtube.com/watch?v=OmAxdvWK-AA
[USER=“28980”][/USER]
Would it be possible to use minimap in a 2D (or 3D) UMG widget ?
@ you can use in both 2D and 3D UMG
Added support for static and dynamic icons. Also added Fog of
https://.youtube.com/watch?v=EQ5mF-EiqbY
The following levels (and minimaps) were generated from the below graph
https://i.imgur.com/78133X6.png
https://i.imgur.com/iv6WLfQh.png
https://i.imgur.com/Bb6n2qih.jpg
https://i.imgur.com/fHhpwEIh.png
The next update is looking pretty epic. Good stuff.
This will be an update !
I have a little problem : I added a FloorPlanDoorVolume. It added the door but didn’t remove the wall inside…
[EDIT] After some destructions / rebuild, It fixed itself by itself lol. Another problem appeared. Maybe am I getting it wrong but is the problem : The marker selected is the Door marker, no matter what name you write. On the screenshot, I added a white “slab” on top of the OutsideDoor but it used the regular version with a wall part on top.
@Psychojau Try Marker Replacement volumes
New sample game (wip) that will ship with the next build
watch?v=woKkR6P_sHY
Replaced the icons with free ones (Font )
https://i.imgur.com/hzvUNPW.jpg
The minimap icon dimensions can be specified in pixels or world units. Specifying in world units is helpful as larger dungeons will be scaled down to fit in the texture and the icons will also scale accordingly (like in the above image, they fit in the room correctly)
Any ETA on this update? I am really looking forward to this and have been holding off till it comes out. Anxious is all
@riuthamus I’m working on finalizing it asap. I’ll release it in a few days
Implemented teleporters in the sample game. You can use this as a base for your own games. These are great for jumping around to previously explored locations (like in dead cells)
watch?v=R5Lcx9YSYpo