Using 4.10.2. When I display debug text with DrawDebugString, the text appears fine in non-VR mode, but on Vive VR, the text is drawn in the wrong location. At first I thought it was just not appearing at all, but after looking in the opposite direction of where it should be I was able to catch a glimpse of the text.
Here is an example of the kind of parameters I’m using:
DrawDebugString(GetWorld(),
GetOwner()->GetActorLocation(),
TEXT("test text"),
NULL,
FColor::Cyan,
0.0f,
false
);