DrawDebugPoint is tiny in orthographic camera

I’m trying to draw some debug marks for my 2D pixel art game.

Using DrawDebugSphere works well and size is correct, but if I use DrawDebugPoint, the drawn point is tiny.
If I use a very big size value (10000), then it looks like 10px in orthographic camera. If I eject from the game camera, and look at it in perspective camera, then the point is massive.

Hello Grisevg,

Thank you for reporting this problem. This is not intended behavior so I’ve placed a bug into our database for this issue under the number UE-24693. Unfortunately, I can’t think of anything at the moment that would serve as a workaround but I’ll be sure to update you here if there are any updates to the report.

As a workaround, either use DrawDebugSphere or DrawDebugPoint with a very big size value. Both do the job. Thanks for submitting a bug to the jira.

Note that using DrawDebugPoint won’t work if you have two different viewports with perspective and orthographic projections.

Hi! This error will stay in “Won’t fix” forever? Just to know

UKismetSystemLibrary::DrawDebugPoint | Unreal Engine 5.2 Documentation

use kismetlibrary drawdebugpoint not debughelpers one