I’m trying to draw some debug marks for my 2D pixel art game.
Using DrawDebugSphere works well and size is correct, but if I use DrawDebugPoint, the drawn point is tiny.
If I use a very big size value (10000), then it looks like 10px in orthographic camera. If I eject from the game camera, and look at it in perspective camera, then the point is massive.
Thank you for reporting this problem. This is not intended behavior so I’ve placed a bug into our database for this issue under the number UE-24693. Unfortunately, I can’t think of anything at the moment that would serve as a workaround but I’ll be sure to update you here if there are any updates to the report.