Hi guys,
I’ve been stumped on this for a while now. I am trying to download an image via a URL and then display that image as a material/texture on a plane.
This seems relatively straight forward using blueprints using the DownloadImage node on the blueprint, but was wondering how to do this via C++?
Thanks in advance!
             
            
              
              
              
            
            
           
          
            
              
                MCX292
                (MCX292)
              
              
                  
                  
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                Leparidop1
                (Leparidop1)
              
              
                  
                  
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              Even after all those years there’s not much info to be found around this topic. Which is kinda strange. Anyway I posted a working solution here: