I’ve been stumped on this for a while now. I am trying to download an image via a URL and then display that image as a material/texture on a plane.
This seems relatively straight forward using blueprints using the DownloadImage node on the blueprint, but was wondering how to do this via C++?
Thanks in advance!
Even after all those years there’s not much info to be found around this topic. Which is kinda strange. Anyway I posted a working solution here: