FUNCR
(FunCR)
September 4, 2024, 5:51pm
1
Summary
Here are some issues with the “Down But Not Out” device:
It doesn’t work in Last Man Standing Mode. A temporary fix is to set teams to none and invert team selection.
It doesn’t properly put knocked players into the improved DBNO state, so they can’t interact with objects or drop items.
This problem is affecting my map, and I hope it gets fixed soon.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
enable Last Man Standing Mode & put in the island settings down but not out = improved
Expected Result
player is supposed to get knocked & if knocked the player is supposed to be in the improved DBNO state
Observed Result
player doesn’t get knocked , and if knocked player will be in the classic DBNO state
Platform(s)
ALL
ViperShan
(ViperShan)
September 4, 2024, 6:45pm
2
I’m also having issues with the device. I feel like the events on the device are not being sent out properly to other devices. For example, whenever a player is downed, the device does not send an event to my trigger device to revive the player. I also used a HUD Message Device to show a message on player downed, but nothing shows up whenever a player does get downed.
Flak
(Flak)
September 4, 2024, 6:59pm
3
We’re checking into this, thank you!
Flak
(Flak)
September 5, 2024, 10:51am
4
This will be fixed in a future update. Thank you for the report!
The status of FORT-789348 incident has been moved from ‘Ready for QA’ to ‘Closed’. Resolution Reason: ‘Duplicate’
Was working before fine but can confirm this is broken now!
Epic is aware and working on a fix.
Here’s a temporary workaround that can help:
Okay, I think I found workaround!
As a note: I do not use any classes, I have set Any in both Selected Class and Selected Team in DBNO device in the Editor.
Check only Invert Team Selection in DBNO in the Editor.
Make sure Invert Class Selection is UNSET.
When you initialize your stuff at the beginning of the match in your Verse code, you have to Disable() and then Enable() your DBNO device:
# My object for initializing things in Verse is called "main".
main := class(creative_device):
# …