Okay, I think I found workaround!
As a note: I do not use any classes, I have set Any in both Selected Class and Selected Team in DBNO device in the Editor.
- Check only
Invert Team Selectionin DBNO in the Editor. - Make sure
Invert Class Selectionis UNSET. - When you initialize your stuff at the beginning of the match in your Verse code, you have to
Disable()and thenEnable()your DBNO device:
# My object for initializing things in Verse is called "main".
main := class(creative_device):
# Add your DBNO device through Editor or optionally find it with a tag, if you want to.
@editable dbno_device : down_but_not_out_device = down_but_not_out_device{};
dbno_device.Disable();
dbno_device.Enable();
After that DBNO settings should work as expected. Hope this method will work the same for others.
P.S. I hope Disable() and Enable() will fire instantly 100% of the time, and we don’t have to put something like Sleep(1.0) between Disable() and Enable() after finding out that DBNO device initializes settings extremely slow for some reason (which is currently not the case) ![]()