Reference ID
12ffa32e-4203-ac18-bf89-3693c7670f65
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Summary
The down but not out device does not work and my this bug was confirmed by others on Reddit. The device is not subscribable and performs none of its functions. I have tested it both manually calling on it to down the agent by pressing a button as well as in verse code which is what I intended. I am wondering if this is a different instance of the device as well because I went to an older map that already had the device and it works perfectly fine with the exact same lines of code.
Steps to Reproduce
Verse:
On begin: subscribe to AgentDownedEvent (this was tested with island settings having down but not out) - player can be downed using island settings but the AgentDownedEvent does not trigger
@editable DownManager : down_but_not_out_device = down_but_not_out_device{}
OnBegin():void=
for (Player : GetPlayspace().GetPlayers(), FortCharacter := Player.GetFortCharacter, Agent := FortCharacter.GetAgent):
DownManager.AgentDownedEvent.Subscribe(OnAgentDowned)
OnAgentDowned(Agent:agent):void=
Print(“Agent Downed”)
UEFN/Creative:
On Button interact: Down Player
Expected Result
Verse:
Log prints out “Agent Downed” when agent is downed.
UEFN/Creative:
Player is put into downed state
Observed Result
Verse:
Log does not print anything
UEFN/Creative:
Nothing happens
Platform(s)
windows
Additional Notes
Can whatever update happened to this device be rolled back since the previous one worked? Waiting on this for my map.