Dont Panic - New Game by Deep Pixel Studio

Just wanted to showcase some gameplay of a multiplayer game I have created that is now available on Steam! - Don't Panic on Steam :tada:

Join the discord now: Deep Pixel Studio

In “Don’t Panic”, you’re thrown into mysterious and disorienting mazes with one goal – find your way out. But it’s not just the winding paths that stand in your way. Inanimate figures – statues, crash dummies, and other eerie silhouettes – lurk in the shadows, moving closer every time you look away. Will you rely on your trusty flashlight to keep them at bay? Or will you let the compass guide you through, even as everything else tries to throw you off course? Each maze is uniquely generated, ensuring no two runs are ever the same.

Features:
Procedurally Generated Mazes: Dive into ever-changing labyrinths in various settings, from the eerie quiet of the hedge maze, the echoing footsteps in a warehouse, to the dripping dark of the sewers.
Eerie Pursuers: Beware the inanimate objects that move closer every time you turn your back.
Trusty Tools: Shine your flashlight to dispel the dark and trust your compass to point to the way out.
Progression System: Earn XP, customize your character, and track your stats for a more personalized experience.
Checkpoints: Make it through the maze in stages, with checkpoints to fall back to should you get caught… but remember, the last checkpoint you visit is where you’ll end up so don’t get turned around!

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Above: Some gameplay footage
Below: Some marketing images and gameplay screenshots

I’m an indie dev with a strong belief in the player community! Join the discord to request new features, discuss ideas and make the game your own :metal:

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Amazing! Keep up the great work.

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Thanks I appreciate the kind words :slight_smile:

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I completely second the @InfiniteSkyGames notion! The gameplay and screenshots for “Don’t Panic” look amazing! :star_struck:

How long have you been developing this creation, if you don’t mind me asking? Have there been many demo runs? :eyes:

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@Zezkaii Haha ive played this game so many times during testing and i still nearly jump out of my seat. You never get used to it :joy: I’ve been developing it for about 2 months now. The procedural maze kinda got me hung up for a little bit as I was trying to optimise it with HISMs but i got there in the end :sweat_smile: Thanks for the support!

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Actually, if i really think about it and break it down: the base game took me about a week. Trouble shooting some optimising things and adding more levels and features took another week. I took 3 or 4 weeks off to cater to a different project then I decided to undertake the task of making the game multiplayer :melting_face: Thankfully I had some guidance from Wim over at @Kekdot to bail me out after a few issues so id say in reality it probably took just over a month. But the learning curve is immence starting from scratch and taking it the whole way through. Truly Unreal is as simple or as complicated as you want to make it :rofl:

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Hey there @ruigol !

I absolutely LOVE the premise and idea of the Don’t Panic gameplay. I think adding in friends will make it so much more interesting to see too!

If I may ask, do you plan on adding future customization options such as flashlight or compass customizations further down the line?

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@The_M0ss_Man Thanks :grin: - yeah multiplayer has been fully tested and is ready for release (just have to wait the mandatory steam waiting period after approval - will be releasing on November 4th :partying_face: and indeed i do intend to add more variants for the flashlight amd compass that will be unlocked with xp as well as the current suit variants. Join the discord! I very much welcome community feedback and feature requests or ideas that anyone has. I’m excited for this to be a community driven game!

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Oh, that is hilarious; that’s a sound scare system you can trust if it consistently affects the creator! :laughing:

It sounds like making this game was a pretty swift process, which is always great but even better, considering you’re releasing it at the spookiest time of the season. :jack_o_lantern:

I’ve got “Don’t Panic” on my wishlist and will definitely be playing once it releases in eleven days! :partying_face:

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@Zezkaii Haha it was swift in places… some things still vex me :sweat_smile: :joy: Amazing that you’ve got it on your wishlist! I’m delighted to hear it! - Perhaps consider joining the discord so you can recommend any new features you might like to see! I’m very keen on this being a community-driven game xD
Discord: Don't Panic

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Hey @The_M0ss_Man, new customisations and variants are on the way!

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New Glowstick feature now added too!

Drop them down to avoid getting turned around or trick your fellow players!

Join the discord now to suggest more features! Don't Panic

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Friend got lost or turned around? Use the new whistle feature to let them know where you are!

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Hi there @ruigol,

This latest video gave me the chills. The feeling of something moving behind just when you look away is one of those indescribable eerie fears that you’ve managed to capture really well. :slight_smile: I look forward to seeing more!

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Thanks @PresumptivePanda!

That effect really builds when you play the game :joy: :eyes: :ghost:

Only 1 week to go! Trying to make it as good as I possibly can before it launches and I start working on free DLC packages and other requested features xD

P.S. I’m looking for game testers if anyone is interested just join the Discord!

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Good luck on this next week then! Can’t wait to see the final product.

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Just released Don’t Panic on Steam! :partying_face: 20% off for launch week xD

Tell your friends and join the Discord!

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Does anyone have any tips on successful marketing?

So far i’ve tried:

  • Reaching out to streamers
  • Keymailer
  • Steam Curator Connect
  • Fully operational discord, in-game link, (members can also submit content to appear in game)
  • Posting via my own social media
  • 50 key Giveaway via streamer
  • Posting on community Facebook forums
  • 20% discount on launch week

I’m interested in any other tips or tricks to promote visibility!

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The variant process has begun!


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New simulated water has been included in the latest update!

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