Hello ,this is because volumetric fog was added after version 4.16.
More information here :Volumetric Fog | Unreal Engine Documentation
According to this link ,the method to get similar results the old way is indirect lighting cache.
Hello ,this is because volumetric fog was added after version 4.16.
More information here :Volumetric Fog | Unreal Engine Documentation
According to this link ,the method to get similar results the old way is indirect lighting cache.