On Friday, September 11, we’re testing a new virtual machine (VM) for the Verse programming language on all Public and Private UEFN sessions, this does not include UEFN edit sessions. The test will run from 8am–12pm ET.
What should I expect?
During the test, UEFN development and Live Edit sessions should not be affected. Players shouldn’t notice any changes either.
Hit something you think is related to the VM test?
Submit a report in this thread and include the following information:
Did this happen before the test window? If so, when?
Which island code are you seeing it on?
Steps to reproduce
How often does it happen: 10/10 times, or 1/10?
We’ll collect these and prioritize fixes internally before the next test.
Does this affect all public sessions, in other words if I hop on my own game during that time frame, will it run on verse vm, so I can properly test it within the new conditions?
Yeah I would understand if this is being tested on high ccu based experiences, but I would love to see how my own game behaves with VerseVM enabled under the hood (no promotional plug: 2892-4984-5194).
Our game Zombie Escape Tag (5263-9200-9917) is currently crashing Verse every round, starting right at the beginning of this test window.
This seems to be happening every round, 10/10 times. We have a crashable script in place that will restart the round whenever a verse device crashes, which restarts the round. But I am not seeing the error in technical tab of creator portal like I normally would, and I cannot replicate this in edit session due to the VM not affecting UEFN sessions.
The test has concluded, and Public/Private UEFN sessions will no longer be running on the New VM. It may take some time (~4hrs) to fully propagate and reach all players/servers.
I published an update during the test window (an hour ago) that I submitted yesterday (20 hours ago), didn’t seem to resolve the issue. I tried launching a new memory calculation to publish that, but the test is over now and it’s working again
Originally did not see this message when I logged on this morning and we were not given very much advance notice that it would be running, so I just thought our game was broken.
When entering our game Sidekick Masters 8402-7861-9119, players were unable to start the game from the Loading Area, so they were essentially barred from entering the game. This didn’t happen before the test window, and you can see in our CCU the decline after 8AM ET this morning.