Does RVT Height Blend work with World Partition, or should I give up on it for now.
Been working on a large ue5 world partitioned map for some time and my RVT ”height data virtual runtime texture” always end up black/unfilled while my standard RVT texture works, showing my landscape from a birds eye view. This ends up with my asset blends not blending with the landscape and going black or pink whatever way I try (followed more than one yt tutorials).
Do you think something is wrong with my landscape material, RVT bounds (height) etc, or is world partition making me bash my head against the wall in vain?
Thanks :o)