I’m torn between reducing the number of draw calls and surface caching that helps express light reflections.
I want to reduce the number of draw calls by integrating complex buildings into one, but the problem is that if the Emissive’s light source is not captured by the camera, it does not show the reflected light.
I want to know exactly the conditions for creating the surface cache for lumens.
p.s. The object that the reflected light does not come out well is the interior ceiling of the bookshelf.