What is the current status of distcc with Unreal Engine?
There used to be a build configuration bAllowDistccLocalFallback
But this term no longer exists in the documentation according to the search mechanism.
There a few news posts.
Everything else seems to be forum posts from 2015 or earlier
There is a big discussion here about the topic in general:
I tried to adapt what amigo has said here:
But I feel I’m missing more pieces of the puzzle.
I agree completely with the staff here:
Also, ice cream should certain get a mention, they have some reasons why they think you should use ice cream over distcc.
Regardless, I’ve seen both perform admirably over the years at spreading out compilation tasks, you can easily achieve an overall time reduction factor of 10x or more with a small farm.
As an alternative, there is this FastBuild which I have not tried, and will, but at least one other has tried with no success here
Or Incredibuild, which really I find disdainful that they exclude linux from the free version, if anything it should be the other way around with Windows in the paid for with free trial only subscription and Linux in the free version, shame on you Incredibuild, I’ll skip for now.
And just to document some of the older topics that did not seem to go anywhere, but are on this topic: