Hi - trying to work out how to distort a mesh using its material so I can twist up the object up a little on damage - So I can apply a sort of damaged/broken look to my actors easily when they are hit without having to swap out meshes (IN UE5)
Tried playing around with world position offset but this seems to create gaps between the surfaces and only works successfully with very small amounts of offset.
Just wondered if there was a better method? I feel like swelling or expanding areas may be the way to go but not sure if that is acheiveable via a material?
WPO sort of succeeds but the surfaces start to fracture
This is the setup I was trying out