Hi guys,
is it possible to do the effect of a metal deforming upon bullet/projectile hit? Say I shoot to a metal armor wall and it’s being deformed (dented) in that particular place. Thanks a lot in advance!
Hi guys,
is it possible to do the effect of a metal deforming upon bullet/projectile hit? Say I shoot to a metal armor wall and it’s being deformed (dented) in that particular place. Thanks a lot in advance!
Yes, and there’s a bunch of ways to do it. The easiest one both in terms of setup and performance is probably using decals.
You are better off setting up and implementing either a voxel system or a procedural mesh system.
That’s a write up on a simple base.
Unless all you need can be done by spawning in a decal. In which case, that’s probably easier (though could kill performance too).
Hey thanks a lot for the breakdown, but unfortunately the decals are not the solution for me cos I really need to deform on a geometry level. Thanks anyway!
Yes voxel system solution looks interesting indeed! Thanks a lot man!