Did you tried other packaging types? ASTC for example?
I think this is just low resolution lightmap, which is related to packaging type and texture’s compression.
Did you tried other packaging types? ASTC for example?
I think this is just low resolution lightmap, which is related to packaging type and texture’s compression.
Hi guys, I’ve recently done a build for my game and it seems that the lighting and shadows isn’t quite rendering properly can anyone point me in the right direction as to why this may be?
Mobile Display:
UE4 Display:
Thanks for the answer, however when I repackaged it with ASTC I still got the same results.