**Hey everyone, **
I’ve set up a material that uses distance fields to fake interaction when the character walks through it - based on this - (the blueprint has an invisible cylinder that generates the DF, since skeletal meshes don’t).
So far it’s kinda working, stuff is moving, as you can see here:
**Without it: **
Here is my material setup:
The issue, as you may have noticed, is that ALL the grass is affected and deformed, even just on a flat floor and not near a moving mesh, as you can see here (grass is placeholder and ugly, but you can notice the unwanted effect):
As you can see the whole mesh is just kinda offset, twisted and bent in funky, uneven ways.
My theory: They’re being affected by the floor ? (it’s a landscape) Or maybe they’re even affecting each other ?
I have a no idea where to start fixing this, so I was hoping you guys would have an idea
Thanks in advance !