Hello.
My question is: Is it possible to have Distance-field Shadows applied on MOVABLE objects and Prebaked Shadows applied to STATIC objects?
For disclosure, I have a Stationary Directional Light in my level and a Static Skylight. Stationary Skylight has a parallel dynamic casscaded shadows and distance-field shadows enabled.
As it seems now, when distance-field shadows are enabled on Stationary directional light, Static and Movable objects cast distance-field shadow after the cascaded one.