In my project I have an issue that if there is distance field lighting enabled on landscape and a sky light is setup in scene, my terrain have weird black spots all over it.
Disabling “casts shadows” in sky light or “affect distance field lighting” in landscape seems to hide the issue, but both of the options are not viable for me.
It also seems that those black spots seem to be just not refreshed parts of the world as they appear only around the place I load into the map, if I will fly away some distance and get back to the same spot everything will be fine.
Unfortunately this is not editor only issue and appears in my built game :c
Anyone has some idea what might be causing this issue?