I’ve setup a simple scene in Unreal where I wanted to use DF indirect shadows on furniture and static lighting on walls, I’ve managed to do so and it’s working well with Model Shader 5, but as soon as I switch to Android Preview the shadows disappears, I’ve looked up for answers on particular settings to change to make them work for mobile, but I haven’t found anything that helped me, I’ve checked all possible mobile quality related settings (like HDR) but I’m not having any results and I don’t understand why it’s not working. Are there any particular setting to make DF indirect shadows work on mobile that are not on by default?