Distance field for skeletal meshes

I can’t find any option regarding skeletal mesh distant field generation.
UE4 generate them for static meshes but seems not for skeletal ones.

What i want to achive is to use “Distance To Nearest Surface Node” in materials to show foam around the colliding object with water. works perfectly with static meshes since there is a distance field generated for them, but how can i do that for skeletal mesh ?

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Hello, I’m dealing with this exact problem.

I’ve tried to use Capsule Indirect Shadows but it still doesn’t work.

Were you able to solve this?

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