I was checking out the DFAO randomly this morning and was kind of noticing that the visualization didn’t entirely match up with what I was seeing in the final scene composition. So I played around with the clipmap distance exponent to get it really exaggerated and, with a black occlusion tint, the scene looks like this:
And here’s the scene with a green-tinted AO.
NOTE
I could potentially see this as a byproduct of the tonemapper/eye-adaptation, but it still seems that the black-tinted AO should show up given the extreme presence of the green.
Also worth mentioning: movable directional light, movable skylight.