Hey all,
I converted my project from 4.26 to 5.1 without any major issues.
However, I designed a material in Mixer with displacement that worked fine in 4.26,
But now in 5.1 the displacement won’t work.
Any tips on why?
thanks in advance
TsarCorp
(TsarCorp)
December 1, 2022, 10:32am
2
Displacement has been deprecated in UE5.
TsarCorp:
deprecated
Oh wow, but why?
There must be a workaround in this case to create a similar effect?
It isn’t compatible with Nanite. At the moment, you have to manually displace the mesh geometry.
COZZMIN10
(COZZMIN10)
December 1, 2022, 11:52am
5
World displacement and tessellation node (materials) do not exist anymore in UE5…you have to use other techniques for displacement
rDeriaud
(Robin Deriaud)
December 1, 2022, 11:53am
6
Hi,
It seems that someone found a solution there :
Hello Community!
I have a question about material displacement.
I am trying to get indentations effects on my pebble material.
As I see displacement section is gone in UE5. (Currently, I use 5.0.1)
I searched about how can I get this effect without a displacement section from the material screen, some people say modeling tools can handle it with displacement textures such as UE4. I tried to do that but the indentations were not clean and proper.
I wonder whether you find the answer?
Have a…
Hope it will help,
Robin
oniregoc
(oniregoc)
December 8, 2022, 2:14am
8
Nop ! Virtual Heightfield Mesh has no collision.
Arkiras
(Arkiras)
December 8, 2022, 4:10am
9
Neither does tessellation