I have a question about material displacement.
I am trying to get indentations effects on my pebble material.
As I see displacement section is gone in UE5. (Currently, I use 5.0.1)
I searched about how can I get this effect without a displacement section from the material screen, some people say modeling tools can handle it with displacement textures such as UE4. I tried to do that but the indentations were not clean and proper.
Guys, I searched about it and I found a solution.
I used the Quixel Mixer and created a material. After, I import it to UE5 and remesh a plane from the modeling tool.
( Key part is that plane from actor panel cant be used for displaced material because of some virtual texture issues, instead of that use plane from starter content, remesh & rename it.)
You don’t have to you Quixel Mixer to get a material with a displacement texture,
The solution is setting displacement by using modeling tools and not using the geometry shapes from the actor panel. Use meshes from the content drawer or any flat area. Otherwise, remeshing and virtual texture problems don’t let you apply displacement if you use meshes from the actor panel.
Same… I never used ue4 but wanted a method of displacing my mesh that wasn’t nanite performance bad with its own current vertex count but found my options were to either fake with POM or WPO, both of which have shadow issues. I can’t believe they are FORCING the user to enable tessellation just to access the displacement socket! this is so ridiculous and the lack of people protesting this is change is so strange to me.