Dismount Inputs conflicts with Open Inventory

Summary

When pressing the dismount key that is shared with open inv key, it does both actions at same time. This bug exists for some chapters already (many years), and from time to time it changes behavior becoming more or less annoying.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Other

Steps to Reproduce

  1. Make sure that Open UI and Open Inventories are mapped to the same keybind
  2. Ride/Enter several vehicles, mounting wild life or chair device
  3. Press Exit/Dismount key (depending on the vehicle it may be instant or delayed requiring hold)

Expected Result

Dismount should take priority and not allowing inventory being opened. This is how it used to work with everything on the past, but today only some specific vehicles/cases are like that.

Observed Result

Dismount conflicts with Open Inventory, leading to both actions happening at same time, regardless of being instant dismount or delayed dismount.
Some vehicles has the correct behavior (not conflicting)

Platform(s)

Tested on:

  • Computer with Keyboard and Mouse
  • Computer with Controller

Untested on other platforms but I assume also happens the same

Upload an image

Additional Notes

Note the behavior on the video:

  • The Tank and OVNI vehicles are the correct expected behavior without conflicts
  • Most other vehicles, chair and wildlife are broken with the conflict happening (showed only some examples)

This issue also happens in Battle Royale and Save the World, does not affect only Creative/UEFN

FORT-1058736 has been ‘Backlogged’. This is an issue we’d like to address in the future.