Summary
After v40.00, some changes happened related to projects with Custom Items and Inventory (Experimental) enabled, that breaks all keybinds, and in some cases, makes the entire game unplayable.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- Enable Custom Items and Inventory on any project
- Test different interaction, usages and gameplay actions.
Expected Result
- Keybinds should remain customizable correctly configured and working as the player expect.
- Some actions when sharing same keybind, should take priority over other actions (One is ignored and other happens normally) based on the “importance” and the context.
Observed Result
- Some actions does not work at all, pressing them does nothing (this depends a lot of how the user keybinds are configured on the settings)
- Some actions uses incorrect keybinds instead of using the ones configured on user settings. (Even if the keybind is reset to the “default” on settings)
- The “Priority” is not correctly handled correctly, actions that should be more important/with more context does not prevent less contextual actions from being detected/executing.
- Many other issues on different scenarios, usages and setups. (Too much to list, and also changes a lot depending on how it is configured.)
Platform(s)
Tested on:
- PC (Keyboard and Mouse)
- PC (Dualsense Controller)
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Video
As shown on the video and mentioned on “Observed Result”, many actions are conflicting or not working (not all is clear or shown on the video):
- All interactions does not work, it toggles build mode when pressing “Q” - (note that this is not even the keybind that I have set to toggle the build mode, it was supposed to be “`”)
- Pressing “F” to start a sidekick emote also does not work, besides that key apparently not conflicting with anything else
- Pressing “F” to repair a damaged structure does nothing (Pressing “G” to enter edit mode works)
- Toggle Open Inventory also bounded to incorrect key
- Traps and Quickbar slots using incorrect keys
- Actions that are disabled on game settings (no key bound do it) is still happening
Additional Notes
-This issue does not work when Custom Items and Inventories are disabled. (This includes during non-gameplay / edit mode)
I also tested on Mobile (Android) - But with the touch controls it seems that everything is working correctly. The issue looks to only happen with Controller and Keyboard/Mouse due to how keybinds works on these input methods.
Note: Some of these bugs and weird behaviors about inputs and keybinds when using custom items and inventory already existed on the past, but it became absurdly worse with the release of the version 40.00, in fact, reaching that unplayable state. that I described.
-Also worth looking at this (unrelated to custom items, but also related to input and also becoming worse with each new update):