Diagnosing a compile failure I found that the number of parameters to MARK_PROPERTY_DIRTY_FROM_NAME_STATIC_ARRAY depends on the value of WITH_PUSH_MODEL
I believe this is an unintended typo and I’ve opened a PR here but am opening this issue for tracking having found that cold PR’s are best accompanied by EPS issues.
https://github.com/EpicGames/UnrealEngine/pull/14526/changes
Thanks in advance for handling this!
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