Hello everyone,
When I use the ‘profilegpu’ command within the editor, the frame time shows at approximately 20 milliseconds. However, after packaging the game and running it outside of the editor, the frame time skyrockets to 50+ milliseconds.
I’m running the game on an XPS 15 7590 with an i7 9th gen processor and a GTX 1650 GPU. I’m perplexed about this disparity in performance. Could anyone shed light on why this discrepancy might be occurring and offer suggestions on how to address this issue?