Actually, the raytraced (and path traced) translucency with water is also buggy. My water is fully black/dark. If I switch back to raster, it is good.
I can confirm the shadow bugs too. No matter what settings or console commands I find online I cannot fix the shadows disappearing in the distance.
I found this solution. Select Object > Details > Bounds Scale "10 " Try it.
Another solution for 5.2 ;
r.RayTracing.Culling 0
Wow, that really is a solution, thank you very much.
Yes now
it worked using r.RayTracing.Culling 0. It wasn’t working before. Probably the Unreal Engine team worked on this bug.
The command r.RayTracing.Culling 0 does not work on the renderer
