Disappearing shadows at a distance Unreal engine 5.2

Actually, the raytraced (and path traced) translucency with water is also buggy. My water is fully black/dark. If I switch back to raster, it is good.

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I can confirm the shadow bugs too. No matter what settings or console commands I find online I cannot fix the shadows disappearing in the distance.

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I found this solution. Select Object > Details > Bounds Scale "10 " Try it.

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Another solution for 5.2 ;

r.RayTracing.Culling 0

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Wow, that really is a solution, thank you very much.

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Yes now
it worked using r.RayTracing.Culling 0. It wasn’t working before. Probably the Unreal Engine team worked on this bug.

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The command r.RayTracing.Culling 0 does not work on the renderer

bro try use it on the renderer console variables, it works for me

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