I’ve yet to find a satisfactory solution to this problem.
So I’m messing around with Minecraft stuff, The problem is the way everything looks when I hit play. All the materials used are unlit, no lights are present either, to get the look of Minecraft, the trouble is Tonemapping completely destroys the look of everything.
Thanks, it’s quite an improvement but still not perfect but much better than before. I also turned down contrast to 0 in film and vignette intensity to 0.
Dark colors are made slightly darker. It’s a great improvement from before but any Idea if I can make it better? If It I can get it to be pixel perfect then that’d be great.
Sadly that does nothing, Believe me, that was the very first thing I tried right after crush highlights. The results so far are adequate, I found myself forget whether or not I have tone mapper on or off. there still a small difference but unless I’m really looking for it I can’t see it anymore.
I’ve been struggling with this very same issue, and the only help I’ve found from epic has been them telling me to leave tonemapping on because it’s phsyically correct. I’m not looking realism, c’mon!