Our program doesn’t need internet access. We want to avoid the normal Windows Firewall popup that gets triggered when an program tries to access the internet or sends any kind of TCP/UDP communication. In order to do this we want to completely stop the engines ability to attempt such communcation.
Ideally there would be a master kill switch somewhere. Alternatively we’d have to track down each part of the engine that tries to send anything. We’re on UE4 4.9 and don’t have the option to upgrade.
Any suggestions how we might approach this?