Directional Lights are the only light working. How to use spotlights?

So I would LIKE to have this ONE part of my game to be completely lit from all sides, and the 2 sides that the DirectionLight hits, is well lit, but the opposite is completely black.

According to this: Lighting for Mobile Platforms | Unreal Engine Documentation
Static SpotLights there is no limit. So why is my ONE SpotLight not functioning?

If you want an object equally lit from all sides, consider changing the material to “unlit” and pushing the colors to the emissive output.

I mean, didn’t solve my question. But definitely solves my problem.
So, I’ll mark this as the solution. But if you ever figure out why the lighting is broken, I’ll def wanna know, but NOW it’s not so important.

Thank you :smiley: