I was working on a project in unreal engine version 4.13 but just today I upgraded this to 4.13.2 and downloaded Version 4.14 as well
I started the project off by building a BSP block out , then created Static Meshes to replace them and have finished the deatiling stage as well . Now I have to start with the lighting andv the first thing I want to do is add a directional light .
However , it is not working properly . The pointlight and spotlight work but the directional light and skylight do not .
I get a purple hue on the windows but the level does not light up as it should . Building the lighting and restarting unreal engine 4 doesn’t work either .
I have attached lit and unlit screenshots of my level for your reference .
Please tell me what to do as I cannot continue this project without further guidance .
I would set the mobility of both the light and the mesh to the same thing (both static, both stationery or both movable).
If that doesn’t work, I would check the mesh by creating a new scene/level/map/world, create a directional light and add your static mesh only. What are the results?
I set all the meshes and the directional light to the same mobility but that didn’t work properly either . A certain hue appears on the windows and inside the building but there is absolutely no light that appears outside it .
I opened a new level , added one static mesh and inserted a directional light of the same mobility . This did not have any effect either .
For future readers, my Sky Box was casting a shadow. I simply unchecked “Cast Shadows” on my Sky Box and my directional light started lighting my scene.