Direction Light doesn't cast any shadows, goes through meshes

Like the title implies, I have a directional light, and I have made a room, with a few windows. I expected the light to shine through the windows, but the whole scene is perfectly lit, and the light goes through meshes, as if they weren’t even there. Is there anything I can do to fix this? I’m using a VR Template, maybe that’s the problem?

You’re on low scalability… shadows are disabled by default in the Low scalability preset.

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Hey @Kaimukas!

What are the settings on your static meshes for your building? Are they two sided or do they have polygons on only one side?

If the above is the case, try the following solution to see if this solves your problem:

Any additional specifics or information you can provide may go a long way in solving your problem!

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The guy above you was right, it was the scalability issue! Thank you for the response