Why is the lighting rendering different depending if items are in BluePrints or not?
UE 4.27
e.g.
Here there is a single light in an area, the area is a blueprint that has a floor and the walls/roof but the light is in the level not BP.
Here is the same single light in the same are but the geometry is not in a blueprint
Here is the same single light in the same area and it is also within the blueprint
Is there a way to get this all consistent as this will affect other areas of the project.
Does this also affect how objects are grouped in the world outliner?